![]() # Read more about iOS versioning at # version: 1.0.0+1 environment: # Read more about Android versioning at # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # In Android, build-name is used as versionName while build-number used as versionCode. # Both the version and the builder number may be overridden in flutter # build by specifying -build-name and -build-number, respectively. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. publish_to: 'none ' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. Name: flutter_sample description: A new Flutter project. Xcode will continue when Yusuke's iPhone 12 is finished. ! Error: Yusuke's iPhone 12 is busy: Making the device ready for development. ![]() VS Code at /Applications/Visual Studio Code.app/Contents.Android Studio at /Applications/Android Studio.app/Contents.Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome.Xcode at /Applications/Xcode.app/Contents/Developer.Xcode - develop for iOS and macOS (Xcode 13.1) To resolve this, run: flutter doctor -android-licenses Java version OpenJDK Runtime Environment (build 11.0.10+189).Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java.Platform android-31, build-tools 31.0.0.Android SDK at /Users/yhakamay/Library/Android/sdk.Android toolchain - develop for Android devices (Android SDK version 31.0.0) Flutter version 2.8.0 at /Users/yhakamay/Development/.flutter.Flutter (Channel stable, 2.8.0, on macOS 12.1 21C5031d darwin-arm, locale ja-JP) Or run on an iOS simulator without code signingĮrror launching application on Yusuke's iPhone 12. Let Xcode automatically provision a profile for your app Register your device with your Apple Developer Account Ensure you have a valid unique Bundle ID Log in with your Apple ID in Xcode first Please ensure that a Development Team is selected by:ġ- Open the Flutter project's Xcode target withĢ- Select the 'Runner' project in the navigator then the 'Runner' targetģ- Make sure a 'Development Team' is selected under Signing & Capabilities > Team. Const MyApp(Ĭould not build the precompiled application for the device.
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